Add Splash vs Single-Target Defenses in Tower Rush
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<br>When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.<br>
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<br>This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.<br>
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High DPS Defenses
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<br>The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.<br>
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<br>However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.<br>
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The Cannon is a cheap, fast-cycling alternative to heavy towers.It costs a massive amount of elixir and decays over time.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
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Area of Effect Buildings
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<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br>
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<br>Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K. In case you have virtually any concerns regarding exactly where as well as the best way to make use of [tower rush](https://009-sidali.kemdiktisaintek.go.id/simon222672822/5270291/wiki/Dealing+with+Tilt+and+Frustration+in+Tower+Rush), it is possible to contact us on our own internet site. A) in your deck to handle the heavy lifting.<br>
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Tower TypeOptimal Use CaseBiggest WeaknessTank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by oneAoE BuildingClears dozens of units with a single attackHeavy tanks, flying units (if ground only)
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Balancing Your Defenses
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<br>Ultimately, the building you select must perfectly complement the other seven cards in your deck.<br>
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<br>Master the placements of both architectural styles, and you will construct an impenetrable fortress.<br>
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