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This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
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This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+The Concept of Sight Range
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Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
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If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
+Count the squares to ensure perfect placement.If a unit is already locked onto a tower, it will ignore closer targets.Flying units often have different pathing rules.
+Manipulating the Z-Axis and Hitboxes
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You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
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For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
+Aggro RulePlayer ActionProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
+Mastering the Grid
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Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
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Control the aggro, control the arena.
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