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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
+The Fundamental Triangle
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However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
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Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
+The triangle dictates your offensive timing.Air units add a secondary layer to the triangle.Sacrificing a cheap card to get to your primary defense is acceptable.
+Breaking the Triangle
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Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
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This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
+Unit CategoryThe TargetWhat it Loses ToThe HordeHigh DPS single-target tanks, Princes, P.E.K.K. If you have any kind of inquiries concerning where and exactly how to utilize [tower rush](https://gitea.emulab.it/kirbymcquay350), you could contact us at our website. AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+The Balancing Act
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If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
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Know your counters, track their spells, and execute your trades perfectly.
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