Add Understanding Elixir Math in Tower Rush
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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
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<br>To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.<br>
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Generation Rates and 'Leaking'
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<br>In standard gameplay, one unit of elixir is generated approximately every 2.8 seconds; in double elixir overtime, this rate increases to one unit every 1. If you have any issues with regards to the place and how to use [tower rush](https://musixx.smart-und-nett.de/lavina51062661), you can get in touch with us at our own web page. 4 seconds.<br>
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<br>This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.<br>
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Even then, it is highly risky.You must increase your Actions Per Minute (APM) significantly to keep up.Punish them.
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The Profit Margin
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<br>If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.<br>
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<br>Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.<br>
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Trade ScenarioProfit/LossOutcomeUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
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Tracking the Numbers
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<br>To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.<br>
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<br>The math is cold, unforgiving, and absolute.<br>
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