Add Predicting the Enemy in Tower Rush

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<br>Because of the inherent server delay and the deployment time of units, playing purely 'reactively' means your defense will always be a fraction of a second too late.<br>
<br>Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.<br>
Pattern Recognition and Human Nature
<br>90% of players will place their defensive building on the exact same tile every single time they defend that specific push.<br>
<br>The Fireball will land the exact millisecond the Cannon deploys, destroying it instantly and allowing your Hog Rider to secure the game-winning hit.<br>
Humans are creatures of habit under stress.Test the waters early.If you are predictable, a smart opponent will do this exact same thing to you.
The Math of Prediction
<br>If you know they just reached 10 elixir, and you know their primary win condition is a Balloon, you should hover your anti-air defense immediately.<br>
<br>Furthermore, you can predict 'desperation' plays based on their elixir deficit.<br>
Prediction TypeExecutionRisk AssessmentThe Predictive Spell (e.g. If you loved this article therefore you would like to be given more info concerning [tower rush](https://agsonbuilders.com/author/harriet6268871/) please visit the webpage. , Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high riskThe Predictive Defense (e.g., Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk
The Grandmaster Move
<br>You manipulated them into playing exactly what you wanted, exactly where you wanted it.<br>
<br>Observe the patterns, trust your math, and strike before they even know they are vulnerable.<br>