In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.
If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
The Aerial Behemoths: Lava Hound and Balloon
The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.
You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
The Electro Wizard is fantastic against Balloons.Beware of the Lava Pups.If your deck relies entirely on ground defense, you will lose.
Versatile Anti-Air Options
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
Enemy UnitHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
Watching the Skies
When you build a deck, test it specifically against a heavy air composition in friendly battles.
A strong anti-air defense is the ultimate safety net.
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