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A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
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Choosing a defensive champion forces you to play a more patient, analytical game, focusing on counter-attacks rather than brute-force assaults.
+Tank-Based Champions
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The most straightforward defensive champions are massive, heavily armored behemoths designed to absorb incredible amounts of punishment.
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Once the enemy is gathered around your champion, you activate their defensive ability while simultaneously dropping a splash-damage spell.
+Maximize the value.Create a symbiotic defense.Be careful of heavy spells.
+The Backline Masters
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For players who prefer finesse over brute strength, ranged defensive champions offer unparalleled utility and board control.
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The Golem melts in seconds, and because she was invisible, she takes zero damage from the enemy's supporting spells or troops.
+Hero ClassPrimary UseThe Stealth SniperShredding massive, slow-moving tanks from a safe distance before they can reach the towerThe NecromancerCreating infinite cheap distractions to completely halt single-target attackers like the P.E. If you are you looking for more info in regards to [tower rush](https://gitea.micro-stack.org/elainestreet80) visit our own web-page. K.K.A
+The Control Roster
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When using a defensive champion, your deck must reflect a patient, control-oriented philosophy.
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It is not as flashy as a massive beatdown push, but it is incredibly consistent and frustrating to play against.
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