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In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.
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If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
+The Aerial Behemoths: Lava Hound and Balloon
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The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+The Electro Wizard is fantastic against Balloons.Beware of the Lava Pups.If your deck relies entirely on ground defense, you will lose.
+Versatile Anti-Air Options
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The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
+Enemy UnitHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
+Watching the Skies
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When you build a deck, test it specifically against a heavy air composition in friendly battles.
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A strong anti-air defense is the ultimate safety net.
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