Add Understanding Elixir Math in Tower Rush
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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
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<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
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The Cost of Inaction
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<br>In standard gameplay, one unit of elixir is generated approximately every 2. If you have any questions concerning wherever and how to use [tower rush](http://skillrizen.com/profile/lowellskillern), you can get hold of us at our webpage. 8 seconds; in double elixir overtime, this rate increases to one unit every 1.4 seconds.<br>
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<br>This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.<br>
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They are a risky investment that pays out massive dividends over time.The 'first play' dilemma is real.If they just spent 8, you know they have to wait roughly 6 seconds to defend a 2-cost push.
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Winning the Economic War
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<br>If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.<br>
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<br>If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.<br>
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Economic StrategyExecutionThe Kiting TradeUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K.A across the map until both Princess towers shoot it to death; +3 profitThe Spell Value CheckWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
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Tracking the Numbers
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<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
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<br>Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.<br>
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