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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
+
In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
+Swarm, Splash, Single-Target
+
For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
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Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
+A deck with only swarms will be destroyed by a single splash unit.Memorize the specific counters for every meta card.A well-timed Zap can save your Single-Target unit from a Swarm.
+Breaking the Triangle
+
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
+
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
+Unit CategoryStrengthsThe CounterMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P. If you adored this short article and you would like to obtain more details concerning [tower rush](https://git.vultr.stacktonic.au/marquita16150) kindly see our own site. E.K.K.As, Heavy Spells
+The Evolution of Balance
+
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
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Always respect the fundamental rules of combat before attempting complex maneuvers.
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