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When casual observers watch a professional arena battler tournament, they often focus entirely on the macro-level gameplay.
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It is the difference between placing a skeleton one tile to the left, which perfectly kites a P.E.K.K.A, versus placing it one tile to the right, which gets the skeleton instantly killed.
+The Art of the Pull and Kite
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The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.
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The Mini P. If you cherished this post and you would like to get a lot more info with regards to [tower rush](https://unidosporcristosocial.com/read-blog/27400_the-best-upgrades-to-prioritize-in-tower-rush.html) kindly go to the web-site. E.K.K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.
+You should be able to drag any unit to the middle without thinking.Use their bodies as walls.The 'split placement' is crucial for swarms.
+Advanced Geometry
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If a fast enemy unit (like a Bandit) locks onto your tower, you can drop a heavy unit (like a Prince) directly on top of her.
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These interactions occur in the blink of an eye but regularly decide the outcome of high-stakes matches.
+The ManeuverThe PlayResultBuilding BlockDropping a Tombstone the exact millisecond an enemy Hog Rider crosses the riverCompletely halts the Hog's momentum and pushes him back, preventing a guaranteed hitSpell DodgingPlacing a high-health unit near your weak tower right before the enemy casts LightningThe Lightning hits the high-health unit instead of the tower, saving the game
+Drilling the Basics
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The only way to master these micro-interactions is through thousands of hours of repetitive, intentional practice.
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The game is a symphony of tiny details.
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