Add Drafting and Deck Building in Tower Rush

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<br>In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.<br>
<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
Drafting Priorities
<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br>
<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br>
If you give them a Balloon, you MUST draft anti-air immediately.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.If you have the choice between a Fireball and a wizard, take the Fireball.
Sabotaging the Opponent
<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br>
<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
Common ErrorThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. In case you loved this informative article in addition to you wish to receive more information about [tower rush](http://129.146.165.238:3000/alejandroshoem) i implore you to check out the web site. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
Playing the Hand You're Dealt
<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br>