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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
+Swarm, Splash, Single-Target
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+Track their rotation.Always consider the Z-axis.Sometimes, playing into a counter is necessary to fix your hand.
+Breaking the Triangle
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Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Troop TypeThe TargetWeaknessesThe HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. In case you beloved this post and also you would like to acquire more information concerning [tower rush](https://karr83.world/read-blog/3450_the-importance-of-keeping-your-deck-balanced-in-tower-rush.html) generously visit our site. K.K.As, Heavy Spells
+The Balancing Act
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If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
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Know your counters, track their spells, and execute your trades perfectly.
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