diff --git a/Maximizing Free-to-Play Progression in Tower Rush.-.md b/Maximizing Free-to-Play Progression in Tower Rush.-.md new file mode 100644 index 0000000..11a0931 --- /dev/null +++ b/Maximizing Free-to-Play Progression in Tower Rush.-.md @@ -0,0 +1,15 @@ +
Players who are willing to spend real money ('whales') can instantly max out their decks, gaining a massive mathematical advantage on the competitive ladder.
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Wasting resources on terrible cards or inefficient upgrades will mathematically cripple your account, setting your progression back by months.
+The Golden Rule of Gold +
The absolute worst mistake a F2P player can make is upgrading every single card in their collection evenly.
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If you switch decks constantly and try to level up thirty different cards, you will end up with thirty mediocre, mid-level cards that are completely useless against maxed opponents.
+Farm them relentlessly.Minimize the new gold investment.They are simply too expensive and rare for F2P players to rely on. +Hoarding Gems +
As a free player, you will slowly accumulate a small stash of premium gems from daily chests and achievements.
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The only mathematically sound use for premium gems is entering 'Global Tournaments' or 'Classic/Grand Challenges'.
+The F2P PathHow to Do ItThe One-Deck SpecialistPlaying the exact same 8 cards for two years straight until they are completely maxed, allowing you to finally compete globallyThe Guild PlayerFocusing on leveling 32 different cards to a medium level specifically to perform well in clan wars and earn the massive weekly chest +Playing the Long Game +
You will lose games to players who simply bought better stats, and it will be infuriating.
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Manage your economy, ignore the shiny store offers, and trust the grind.
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