Add Top Mistakes New Players Make in Tower Rush and How to Avoid Them
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<br>Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.<br>
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<br>Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.<br>
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The Sin of Over-Capping
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<br>The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.<br>
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<br>Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.<br>
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Don't pre-place buildings when the opponent is doing nothing.Top players are incredibly efficient.It is mathematically a terrible decision.
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The Fear of Tower Damage
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<br>If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.<br>
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<br>Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.<br>
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MistakeThe ResultDropping everything at the riverIt is too easy to predict and counterIgnoring spacingMakes defending incredibly easy for the opponent
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Ignoring Your Opponent's Hand
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<br>If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.<br>
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<br>High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.<br>
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For more information in regards to [tower rush](http://chenzheshi.myds.me:3000/lorrainecalder/tower-rush2016/wiki/Analyzing+the+Most+Controversial+Balance+Patches+in+Tower+Rush) have a look at our own web-page.
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