If left unchecked, a single dedicated healer can provide thousands of points of 'free' hitpoints to an attacking push, making it virtually unstoppable.
Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.
The Golden Rule: Kill the Support First
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
She heals her entire aura with every swing.Wait for the support to cross the bridge before dropping your assassin.A Zap removes a shield instantly, allowing your Mini P.E. If you liked this report and you would like to receive additional details regarding tower rush kindly check out our own web page. K.K.A to land a lethal blow.
Dealing with Clone and Rage Synergy
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
Healer CategoryMechanicBest Counter StrategyAura HealerHeals herself and surrounding units every time she successfully lands a melee attackUse flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swingsTemporary ProtectionJumps onto a group of units, providing a massive, instant burst of healingPlace a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely
Staying Calm
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.
1
Defeating Healers and Shields in Tower Rush
Ashley Syme edited this page 2026-07-18 10:34:41 +02:00