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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+Trophy and Rating Systems
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Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
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If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
+It only looks at your numerical rating.If you face a hard counter, it is pure statistical variance.It helps them learn before facing real humans.
+The Problem of Card Levels
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://git.dotb.cloud/tammaracrespin) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+System PriorityWeightTrophy CountAbsolute Highest PriorityKing Level / Card LevelsThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
+Maintaining Competitive Integrity
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This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
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When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
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