diff --git a/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md new file mode 100644 index 0000000..ddb64df --- /dev/null +++ b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md @@ -0,0 +1,15 @@ +
Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.
+
They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
+The Spell-Cycle Defensive Turtle +
This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.
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To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.
+Drop everything at the bridge.Stay calm; these matches usually go to the final seconds of overtime.Turn it into a spell-casting race if your deck allows it. +The Hyper-Aggressive Bridge Spam +
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
+
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
+The SolutionExecutionStopping ArtilleryNever let it lock onto your towerBeating the CheeseSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously +Staying Zen +
They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.
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Stay focused, play perfectly, and send them back to the lobby.
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