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The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.
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This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.
+Taking Smart Damage
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The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.
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If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.
+Your goal in the first two minutes is simply to survive without losing a tower completely.A single Poison spell will ruin your entire push if they are clumped together.If your first massive push fails to take the tower, do not force a second one immediately.
+Building the Deathball
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As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.
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You must build a synergistic support squad that covers every possible defensive response the opponent might have.
+The Heavy HitterHow it DiffersThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
+The Slow March to Victory
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This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
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Play Beatdown with absolute confidence and a willingness to take a punch.
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