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To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.
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This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
+Distributing the Magic +
This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.
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The true strength of a Clan War player is determined by the depth and level of their spell portfolio, not the level of their primary tank.
+Do not put Fireball and Poison in the same deck.Level up the Barbarian Barrel.If you run out of small spells, use cheap splash-damage troops. +Replacing the Irreplaceable +
The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.
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Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.
+Primary Meta CardWar Deck Replacement 1Niche AlternativeThe Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units) +A Clan Warrior's Arsenal +
A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.
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A true champion can win with any hand they are dealt.
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