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This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
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This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+Vision and Targeting
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Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
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If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
+They are easier to distract with cannons or teslas.Melee units have very short sight ranges.Always account for the unit's movement speed.
+Advanced Aggro Tricks
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Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Targeting MechanicPlayer ActionClosest Target LogicThe enemy will always hit the skeleton firstRetargetingThe tower will rescan and target the swarm
+Drilling the Mechanics
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Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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