Add Tracking Elixir in Tower Rush

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<br>If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.<br>
<br>You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.<br>
The Economy of Aggression
<br>Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.<br>
<br>This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.<br>
If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.Counting elixir tells you if it's safe to place your pump.It prevents 'over-defending'.
How to Train the Skill
<br>You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.<br>
<br>When they drop a heavy card, like a P.E. In case you loved this short article and you would love to receive more info regarding [tower rush](https://app.globalteachershub.com/read-blog/166992_analyzing-the-art-style-and-character-design-of-tower-rush.html) please visit our own web-site. K.K.A (7 elixir), tell yourself "They are now Low Elixir."<br>
Resource LevelYour Required ActionYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
The True Metric of Winning
<br>Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.<br>
<br>Knowledge is power.<br>