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In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
+The Threat from Above
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
+Timing is critical.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E.K.K. If you beloved this article and also you would like to receive more info concerning [tower rush](https://gt.clarifylife.net/michell2825551) generously visit our web page. A) is 100% useless against an air deck.
+Versatile Anti-Air Options
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When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
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Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
+Defense RoleBest ExampleStrengthsThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
+Total Coverage
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When you build a deck, test it specifically against a heavy air composition in friendly battles.
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A strong anti-air defense is the ultimate safety net.
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