diff --git a/How-Microtransactions-Are-Changing-the-Tower-Rush-Landscape.md b/How-Microtransactions-Are-Changing-the-Tower-Rush-Landscape.md
new file mode 100644
index 0000000..b67b064
--- /dev/null
+++ b/How-Microtransactions-Are-Changing-the-Tower-Rush-Landscape.md
@@ -0,0 +1,14 @@
+
Understanding how game developers earn revenue is crucial to understanding the design of modern titles.
+
In the realm of competitive arena battlers, monetization directly influences the pacing and progression of every player.
+The Premium Track
+
One of the most universally accepted forms of monetization today is the seasonal battle pass.
+Monthly subscriptions are affordable.Everyone earns some rewards.It replaces the predatory loot box systems of the past.
+Understanding the Advantage
+
A massive point of contention in the community is whether these games are inherently pay-to-win.
+
Fortunately, matchmaking systems generally pit players of equal card levels against one another.
+Monetization TypeResultVisualsNo competitive advantageLoot ChestsCan create imbalances in low arenas
+The Future of Monetization
+
Developers are constantly exploring new ways to monetize without alienating their core audience.
+
Ultimately, players will happily support a game that respects their time and provides genuine entertainment.
+
+If you have any kind of inquiries pertaining to where and the best ways to utilize [tower rush](http://hbcumetayard.com/read-blog/4280_the-evolution-of-the-tower-rush-genre.html), you could contact us at our own web page.
\ No newline at end of file