Add Why Anti-Air is Crucial in Tower Rush

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<br>They learn how to place a Knight to block a Mini P.E.K.K. If you beloved this article therefore you would like to receive more info regarding [tower rush](https://villeladating.com/@larrywitcher56) please visit our own webpage. A, and how to use a Skeleton Army to swarm a Giant.<br>
<br>They entirely bypass the river, they are immune to powerful ground-control spells like The Log and Earthquake, and they cannot be distracted by standard ground-melee troops.<br>
The Devastation of Aerial Threats
<br>The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.<br>
<br>Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.<br>
It hides underground to avoid predictive spells and deals massive damage to Balloons and Lava Hounds.Use Tornado to pull flying units.Small spells are critical for aerial defense.
Structuring Your Defense
<br>The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.<br>
<br>If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).<br>
The DefenderTop Card ChoiceStrategic ValueThe Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spellsThe Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells
Look Up
<br>You must respect the skies and build your defenses with complete vertical coverage in mind.<br>
<br>Control the ground, but dominate the air.<br>