Add Mastering Beatdown Decks in Tower Rush

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<br>Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.<br>
<br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br>
Taking Smart Damage
<br>Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.<br>
<br>If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.<br>
Your goal in the first two minutes is simply to survive without losing a tower completely.Don't stack your support units too closely behind the tank.If your first massive push fails to take the tower, do not force a second one immediately.
Building the Deathball
<br>As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.<br>
<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
Strategy StageYour GoalSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
The Slow March to Victory
<br>This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.<br>
<br>Let them scratch your armor; you are preparing to bring down the whole castle.<br>
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