Add Understanding Elixir Math in Tower Rush

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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
Generation Rates and 'Leaking'
<br>In standard gameplay, one unit of elixir is generated approximately every 2.8 seconds; in double elixir overtime, this rate increases to one unit every 1. If you have any inquiries with regards to where by and how to use [tower rush](https://jobsrific.com/employer/greatbarracademy/), you can get hold of us at our own web-site. 4 seconds.<br>
<br>If your opponent plays a card immediately at 10, they are now mathematically ahead of you by one point.<br>
Even then, it is highly risky.Play faster.Punish them.
Winning the Economic War
<br>The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.<br>
<br>The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.<br>
Pro MoveExecutionPulling AggroUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K.A across the map until both Princess towers shoot it to death; +3 profitNukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
Playing the Math
<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
<br>The math is cold, unforgiving, and absolute.<br>