Add Mastering Kiting in Tower Rush
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<br>The absolute pinnacle of this defensive micromanagement is the art of kiting.<br>
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<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
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Mastering the Middle
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<br>This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.<br>
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<br>To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.<br>
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Muscle memory is required.Buildings have a larger aggro radius.Use cheap troops like skeletons for single-target attackers.
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The Ultimate Distraction
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
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<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br>
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Unit Control MethodExecution RequirementDividing the SwarmForces the opponent to defend both lanes simultaneouslyThe SurroundThe units must spawn in a perfect circle around the threat to trap it
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Mind Games
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<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br>
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<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
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