commit f0093771a703d6e76d8020765bba07c873b5e55c Author: rydernairn3841 Date: Mon Jul 13 03:43:22 2026 +0200 Add Mastering Kiting in Tower Rush diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..9afdad1 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Center Pull +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+The Ice Golem is the undisputed king of kiting.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking. +Advanced AI Manipulation +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Kiting TechniqueExecution RequirementThe SplitPlace multiple units exactly in the center so half walk left and half walk rightBox DefenseThe units must spawn in a perfect circle around the threat to trap it +Frustrating the Opponent +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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Master the kite, and you will master the game.
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