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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
+Drafting Priorities
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If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
+Pay attention to the air vs. ground balance.Stability is key.If you have the choice between a Fireball and a wizard, take the Fireball.
+The Art of the Bad Gift
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Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you loved this report and you would like to receive additional facts with regards to [tower rush](https://csmsound.exagopartners.com/btrjudith60515) kindly visit the page. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Adaptability in the Arena
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The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Choose wisely, and outsmart them before the match even begins.
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