Add Understanding Aggro Management in Tower Rush Scenarios

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<br>This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.<br>
<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
The Concept of Sight Range
<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br>
<br>If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.<br>
Count the squares to ensure perfect placement.If a unit is already locked onto a tower, it will ignore closer targets.Flying units often have different pathing rules.
Manipulating the Z-Axis and Hitboxes
<br>You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.<br>
<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
Aggro RulePlayer ActionProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
Mastering the Grid
<br>Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
<br>Control the aggro, control the arena.<br>
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