The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.
However, because they only have one Log in their deck, you can manipulate them into using it on the wrong target, leaving them defenseless against your true attack.
Forcing the Error
You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.
Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.
The Goblin Gang is your primary defense against tanks.Always include an Inferno Tower or Bomb Tower.You can often throw a Barrel, force their spell, and cycle back to a second Barrel before their spell returns.
Mixing Up Placements
The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.
You must condition the opponent; throw three standard centered Barrels early in the game to establish a pattern, then use the Tricky Barrel in overtime to secure the win.
Main AttackerExecutionStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns
The Frustration Factor
Playing Log Bait effectively requires a slightly sadistic mindset; you are actively trying to make the opponent feel helpless.
Master the rotation, perfect the tricky placements, and watch the opponent slowly crumble.
In case you loved this informative article and you want to receive more information about tower rush please visit our web-site.