Add Mastering Beatdown Decks in Tower Rush

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<br>The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.<br>
<br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br>
Taking Smart Damage
<br>The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.<br>
<br>If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.<br>
Your goal in the first two minutes is simply to survive without losing a tower completely.A single Poison spell will ruin your entire push if they are clumped together.If your first massive push fails to take the tower, do not force a second one immediately.
Building the Deathball
<br>As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.<br>
<br>You must build a synergistic support squad that covers every possible defensive response the opponent might have.<br>
The Heavy HitterHow it DiffersThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
The Slow March to Victory
<br>This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.<br>
<br>Play Beatdown with absolute confidence and a willingness to take a punch.<br>
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