Add Splash vs Single-Target Defenses in Tower Rush

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<br>The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?<br>
<br>This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.<br>
The Single-Target Tank Killers
<br>Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.<br>
<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
It is fragile but highly efficient.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
Area of Effect Buildings
<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br>
<br>If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.<br>
Defense CategoryOptimal Use CaseWorst AgainstHigh DPS BuildingMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangAoE BuildingMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
Making the Final Choice
<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
<br>Master the placements of both architectural styles, and you will construct an impenetrable fortress.<br>
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