Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
The Golden Rule: Kill the Support First
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
She heals her entire aura with every swing.Patience is key.Use spells to break shields before applying massive damage.
Dealing with Clone and Rage Synergy
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
Counter StrategyHow to Play ItFireball / PoisonThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsAssassinationWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support
Patience and Precision
Facing a massive, regenerating 'Elixir Golem' or 'Golem' push is one of the most stressful experiences in the game.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.
If you want to check out more regarding tower rush look into our own web-site.