Add Defeating Healers and Shields in Tower Rush
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<br>If left unchecked, a single dedicated healer can provide thousands of points of 'free' hitpoints to an attacking push, making it virtually unstoppable.<br>
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<br>Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.<br>
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Target Priority
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<br>If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.<br>
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<br>Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.<br>
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Use it to physically pull the healer away from the tank she is trying to heal.Splash damage units are decent, but often lack the burst damage required.Track their elixir carefully.
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Dealing with Clone and Rage Synergy
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<br>Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.<br>
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<br>The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.<br>
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Defensive ToolTactical AdviceFireball / PoisonThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsFlanking ManeuverWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support
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Patience and Precision
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<br>Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.<br>
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<br>Master the backline dive, and dominate the arena.<br>
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