To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Drafting Priorities
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
Pay attention to the air vs. ground balance.Stability is key.If you have the choice between a Fireball and a wizard, take the Fireball.
The Art of the Bad Gift
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you loved this report and you would like to receive additional facts with regards to tower rush kindly visit the page. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
Adaptability in the Arena
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Choose wisely, and outsmart them before the match even begins.
1
Drafting and Deck Building in Tower Rush
Tara Wojcik edited this page 2026-07-10 12:02:08 +02:00